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Rules Version 2009.2.0, released Sept. 15, 2009
POKER TOURNAMENT DIRECTORS
ASSOCIATION
The PokerTDA is
comprised of poker room personnel from around the world whose objective is to
draft a standardized set of rules for poker tournaments. The TDA has developed
the following tournament poker rules, which supplement the standard or "house
rules" of this card room/casino. If there is a conflict between these rules and
the rules and regulations of the applicable gaming agency, the gaming agency
rules apply.
General Concepts
1. Floor
People
Floor people are
to consider the best interest of the game and fairness as the top priority in
the decision-making process. Unusual circumstances can on occasion dictate that
decisions in the interest of fairness take priority over the technical rules.
The floorperson's decision is final.
2. Official
Language
The English-only
rule will be enforced in the United States during the play of hands. English
will be used in international play along with the local or native language.
3.
Communication
Players may not talk on the phone while at the poker table. House rules apply
to all other forms of electronic devices.
Seating Players; Breaking &
Balancing Tables
4. Random
Seats
Tournament and satellite seats will be randomly assigned.
Accommodations for players with special physical needs will be made when
possible.
5. Breaking
Tables
Players going from a broken table to fill in seats assume the rights and
responsibilities of the position. They can get the big blind, the small blind,
or the button. The only place they cannot get a hand is between the small blind
and the button.
6. Balancing
Tables
In
flop and mixed games when balancing tables, players will be moved from the big
blind to the worst position, including taking a single big blind when available,
even if that means the seat will have the big blind twice. Worst position is
never the small blind. The table from which a player is moved will be as
specified by a predetermined procedure. In stud-only games, players will be
moved by position (the last seat to open up at the short table is the seat to be
filled). Play will halt on any table that is three or more players short.
7.
Number of Players at Final Table
In
flop games, the final table will consist of ten (10) players. In stud-type
games, the final table will consist of nine (9) players.
Pots / Showdown
8.
Declarations
Cards speak. Verbal declarations as to the content of a player's hand are not
binding; however, any player deliberately miscalling his or her hand may be
penalized.
9. Face Up
All
cards will be turned face up once a player is all-in and all betting action is
complete.
10. Killing
Winning Hand
Dealers cannot
kill a winning hand that was tabled and was obviously the winning hand. Players
are encouraged to assist in reading tabled hands if it appears that an error is
about to be made.
11. Showdown
At
the end of last round of betting, the player who made the last aggressive action
in that betting round must show first. If there was no bet, the player to the
left of the button shows first and so on clockwise. In stud games, the player
with the high board must show first. In razz, the lowest board shows first.
12. Odd
Chips
The odd chip will
go to the high hand. In flop games when there are two or more high hands or two
or more low hands, the odd chip(s) will go to the left of the button. In stud
games, the odd chip will go to the high card by suit. However, when hands have
identical value (e.g., a wheel in Omaha/8) the pot will be split as evenly as
possible.
13. Side
Pots
Each side pot
will be split separately.
14. Playing
the Board
A player must
show both cards when playing the board in order to get part of the pot.
15. Disputed Pots
The
right to dispute a hand ends when a new hand begins. (See rule #18.)
General Procedures
16. Chip
Race
When it is time
to color-up chips, they will be raced off with a maximum of one chip going to
any player. The chip race will always start in the No.1 seat. A player cannot be
raced out of a tournament: a player who loses his or her remaining chip(s) in a
chip race will be given one chip of the smallest denomination still in play.
Players are encouraged to witness the chip race.
17. Deck
Changes
Deck changes will
be on the dealer push or level changes or as prescribed by the house. Players
may not ask for deck changes.
18. New
Limits
When time has
elapsed in a round and a new level is announced by a member of the tournament
staff, the new level applies to the next hand. A hand begins with the first
riffle. If an automatic shuffler is being used, the
hand begins when the green button is pushed.
19. Re-buys
A player may not
miss a hand. If a player announces the intent to rebuy before a new hand, that
player is playing chips behind and is obligated to make the re-buy.
20. Calling
for a Clock
Once a reasonable
amount of time has passed and a clock is called for, a player will be given a
maximum of one minute to make a decision. If action has not been taken before
time expires, there will be a 10-second countdown. If a player has not acted by
the time the countdown is over, the player's hand will be dead.
21. Rabbit
Hunting
No rabbit hunting
is allowed. Rabbit hunting is revealing any of the
cards “that would have come” if the hand had not ended.
Player Present / Eligible
for Hand
22. At Your
Seat
A player must be
at his or her seat by the time all players have been dealt complete initial
hands in order to have a live hand. A player must be at his/her seat to call
time.
23. Action
Pending
A player must
remain at the table if he has a live hand.
Button / Blinds
24. Dead
Button
Tournament play
will use a dead button.
25. Dodging
Blinds
A player who
intentionally dodges any blind when moving from a broken table will incur a
penalty.
26. Button
in Heads-up
In heads-up play,
the small blind is on the button and acts first. When beginning heads-up play,
the button may need to be adjusted to ensure no player takes the big blind twice
in a row.
Dealing Errors
27. Misdeals
In
stud-type games, if any of the player's two down cards are exposed due to dealer
error it is a misdeal. In flop games, exposure of one of the first two cards
dealt is a misdeal. Players may be dealt two consecutive cards on the button.
28. Four-Card Flop
If
the flop contains four (rather than three) cards,
whether exposed or not, the dealer shall scramble the 4 cards face down. A
floorperson will be called to randomly select one card to be used as the next
burn card and the remaining three cards will become the flop.
Play: Bets & Raises
29. Verbal
Declarations / Acting in Turn
Verbal declarations in turn
are binding. Players are required to act in turn. Action out of turn will be
binding if the action to that player has not changed. A check, call or fold is
not considered action changing.
30. Methods
of Raising
In
no-limit or pot-limit, a raise must be made by (1) placing the full amount in
the pot in one motion; or (2) verbally declaring the full amount prior to the
initial placement of chips into the pot; or (3) verbally declaring “raise” prior
to the placement of the amount to call into the pot and then completing the
action with one additional motion. It is the player's responsibility to make his
intentions clear.
31. Raises
A
raise must be at least the size of the largest previous bet or raise of the
current betting round. If a player puts in a raise of 50% or more of the
previous bet but less than the minimum raise, he or she must make a full raise.
The raise will be exactly the minimum raise allowed (see exception for multiple
same-denomination chips Rule 33). In no-limit and pot limit, an all-in wager of
less than a full raise does not reopen the betting to a player who has already
acted.
32.
Oversized Chip
Anytime when
facing a bet (or blind), placing a single oversized chip in the pot is a call if
a raise is not first verbally declared. To raise with a single oversized chip, a
declaration must be made before the chip hits the table surface. If a raise is
declared (but not an amount), the raise is the maximum allowable for that chip.
When not facing a bet, placing an oversized chip in the pot without declaration
is a bet of the maximum allowable for the chip.
33. Multiple Chips
When
facing a bet, unless a raise is first declared, multiple same-denomination chips
is a call if removing one chip leaves less than the call amount. Example of a
call: preflop, blinds 200-400: A makes it 1200 (an 800 raise), B puts out two
1000 chips without declaring raise. Placing chips of mixed denominations in the
pot is governed by the 50% standard in Rule 31.
34.
Number of Raises
There is no cap
on the number of raises in no-limit games. In limit events there will be a limit
to raises even when heads-up until the tournament is down to two players; the
house limit will apply.
35. Pot Size
Players are entitled to be informed of the pot size in pot-limit games only.
Dealers will not count the pot in limit and no-limit games.
36. String
Bets and Raises
Dealers will be responsible for calling string bets and
raises.
Play: Other
37. Chips
on the Table
Players must keep
their higher denomination chips visible and identifiable at all times.
38. Chips
in Transit
Players may not
hold or transport tournament chips in any manner that takes them out of view. A
player who does so will forfeit the chips and will face disqualification. The
forfeited chips will be taken out of play.
39.
Unprotected Hands
If a dealer kills
an unprotected hand, the player will have no redress and will not be entitled to
a refund of bets. However, if a player had raised and the raise had not yet been
called, the raise will be returned to the player.
Etiquette & Penalties
40.
Penalties and Disqualification
A penalty MAY be
invoked if a player exposes any card with action pending, throws a card off the
table, violates the one-player-to-a-hand rule, or similar incidents take place.
Penalties WILL be invoked in cases of soft play, abuse, or disruptive behavior.
Penalties available to the TD include verbal warnings and “missed hand”
penalties. Except for a one-hand penalty,
missed hand penalties will be assessed as
follows: The offender will miss one hand for every player, including the
offender, who is at the table when the penalty is given multiplied by the number
of rounds specified in the penalty. For the period of the penalty, the offender
shall remain away from the table but will continue to
be dealt in.
Tournament staff
can assess a one-hand penalty, one-, two-,
three-, or four-round penalties or disqualification. A player who is
disqualified shall have his or her chips removed from play. Repeat infractions
are subject to escalating penalties.
41. No
Disclosure
Players are
obligated to protect the other players in the tournament at all times.
Therefore, players, whether in the hand or not, may not:
1.
Disclose contents of live or folded hands,
2.
Advise or criticize play
at any time,
3.
Read a hand that hasn't been tabled.
The
one-player-to-a-hand rule will be enforced.
42. Exposing
Cards
A player who
exposes his cards with action pending may incur a penalty, but will not have a
dead hand. The penalty will begin at the end of the hand.
43. Ethical
Play
Poker is an
individual game. Soft play will result in penalties, which may include
forfeiture of chips and/or disqualification. Chip dumping
and/or all other forms of collusion will result in disqualification.
44.
Etiquette Violations
Repeated etiquette
violations will result in penalties. Examples include, but are not limited to,
unnecessarily touching other players’ cards or chips, delay of the game,
repeatedly acting out of turn or excessive chatter.
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